Food:
?
Penalty:
0
Lure distance:
4 tiles (Level 1)
5 tiles (Level 2-5)
6 tiles
7 tiles
8 tiles
Wave:
Wave 1
Wave 2
Wave 3
Wave 4
Wave 5
Wave 6
Wave 7
Wave 8
Wave 9
Wave 10
Seed:
Runner spawns:
Healer spawns:
Eggs:
Team
Healers
Render
Remove
Retry
Reroll
Numbered
Unlock
Marker
Options
color
clear
!
export
▼
Step Backward
Generate
Next
Step Forward
Tick count:
(
s)
Main
Marker
Clear
Second
Marker
Clear
Heal
Marker
Clear
Collector
Marker
Clear
Defender
Marker
Clear
Numbered
Ignore healer
Update defender markers
⚫
View hiscore
Clear hiscore
(S)ave State
(L)oad State
►
!
Export settings
rules
left-click
moves the player.
right-click
places a collector.
r
drops a right food.
w
drops a wrong food.
e
picks up a food or log.
t
repairs trap.
Thanks to ...
Henke (original sim)
Mclovin (states)
Raid (healer targeting)
B5 (render, egg mechanics)
Capeshit (render, egg mechanics)
Scorch (egg mechanics)
Fosters (step back)
Crowride (dark mode)
Runner
Tick
State
Health
Position
Destination
Target
Chat
Healer
Current
Target
Last
Target
Spray
Timer
Poisoned
Health
Position
Destination